AI Insights · Timothy · April 2023
Top 5 Real-Time Strategy Apps on iOS in Oceania for Q1 2023
Discover the performance of the top 5 real-time strategy applications on iOS in Oceania during the first quarter of 2023, including trends in downloads, revenue, and active users.
During the first quarter of 2023, the top 5 real-time strategy applications on iOS in Oceania exhibited varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app's performance based on Sensor Tower data.
Clash Royale from Supercell saw its weekly revenue reach a peak of approximately $49.9K in the first week of January, later stabilizing around $29.9K by the end of March. Weekly downloads decreased from 6.2K in late December to around 4.2K at the end of March. Meanwhile, weekly active users fluctuated but ended on a positive note, rising from 175.8K in late December to 157.1K by the end of March.
Valor Legends: Remove Screw by Century Games Pte. Ltd. had a more modest performance. The highest weekly revenue was around $11K in mid-February, tapering off to about $3.3K at the end of March. Weekly downloads remained low, with a peak of 659 in late December and a slight increase to 479 by the end of March. Active users also saw a decline from 3.5K in late December to 2.2K by the end of March.
The Battle Cats from ponos corporation experienced varied revenue trends, peaking at $10.5K in mid-January and ending the quarter at $5.7K. Downloads showed a slight decline from 1.9K in late December to 1.2K by the end of March. The number of active users remained relatively stable, fluctuating between 13K and 15K throughout the quarter.
Mob Control by Voodoo had a relatively consistent revenue stream, peaking at $6.7K in late February and ending at $6.1K in late March. Weekly downloads saw a high of 14.8K in early January but decreased to about 7.3K by the end of March. Active users showed a similar trend, peaking at 26.5K in early January and ending at around 19K by the end of March.
TFT: Teamfight Tactics from Riot Games displayed fluctuating revenue, peaking at $7.6K in mid-March and ending at $5.4K. Downloads remained steady, averaging around 1K per week, with a slight increase to 1.2K by the end of March. Active users remained consistent, fluctuating between 16K and 17K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.